| Property | Type | Default Value | Description |
|---|---|---|---|
| #Scene | |||
| SceneBackgroundColor | string | #000000 | Background color of the 3D scene. |
| #Camera | |||
| CameraFOV | number | 5 | Field of view angle for the camera. |
| CameraNear | number | 2.1 | Near clipping plane distance. |
| CameraFar | number | 1000 | Far clipping plane distance. |
| CameraPositionX | number | 0 | Camera X-axis position. |
| CameraPositionY | number | 0 | Camera Y-axis position. |
| CameraPositionZ | number | 10 | Camera Z-axis position. |
| #Renderer | |||
| RendererAntialias | boolean | true | Enables anti-aliasing for smoother edges. |
| RendererSetPixelRatio | number | 2 | Sets the renderer’s pixel ratio for clarity/performance balance. |
| #Orbit Controls | |||
| OrbitEnableDamping | boolean | true | Enables smooth inertial camera movement. |
| #Shader Colors | |||
| ShaderColor1 | string | #0a0a0a | Primary shader color. |
| ShaderColor2 | string | #000000 | Secondary shader blend color. |
| #Bloom | |||
| UnrealBloomPassStrength | number | 10.2 | Controls bloom glow intensity. |
| UnrealBloomPassRadius | number | 2.5 | Spread/softness of bloom. |
| UnrealBloomPassThreshold | number | 0.0 | Brightness threshold to trigger bloom. |
| #Animation | |||
| ShaderWaveSpeed | number | 1.0 | Speed of the shader wave motion. |
| ShaderWaveFrequency | number | 10.0 | Frequency of the shader wave pattern. |
| ShaderGlowIntensity | number | 400.0 | Glow intensity applied across the shader surface. |