Command Palette

Search for a command to run...

Gradient Halo

tagline logo

AI-Powered Cryptocurrency Management

World Class Crypto Tools at Your Fingertips

Trade smarter, faster, and safer with our all-in-one crypto platform.

hero left image
hero center imagehero right image

Props

PropertyTypeDefault ValueDescription
#Scene
SceneFogColorstring#000000Sets the fog’s color in the scene.
SceneFogNearDistancenumber0.1Distance from the camera where fog starts appearing.
SceneFogFarDistancenumber1.1Distance from the camera where fog becomes fully opaque.
SceneBackgroundColorstring#ffffffSets the background color of the scene.
#Camera
CameraFOVnumber25Field of view (in degrees) for the perspective camera.
CameraNearnumber0.2Distance from the camera where rendering starts.
CameraFarnumber1000Distance from the camera where rendering stops.
CameraPositionZnumber1.5Position of the camera along the Z‑axis.
#Renderer
RendererAntialiasbooleantrueEnables smooth edge rendering to reduce jagged lines in graphics.
RendererPowerPreferencestring“high-performance“Suggests the GPU performance mode (“high-performance“, “low-power“, or “default“) for rendering.
RendererSetPixelRationumber2Sets the renderer’s pixel ratio, often matching window.devicePixelRatio for sharper visuals.
#Mesh
MeshColorstring“0xffffff“Sets the cube’s surface color.
MeshMetalnessnumber0.7Controls how metallic the cube’s material appears (0 = non‑metal, 1 = fully metallic).
MeshRoughnessnumber0.2Controls how rough or matte the cube’s surface looks (0 = perfectly smooth, 1 = fully rough).
MeshCubeWidthnumber1Width of the cube along the X‑axis.
MeshCubeHeightnumber1Height of the cube along the Y‑axis.
MeshCubeDepthnumber1Depth of the cube along the Z‑axis.
#Lights
DirectionalLightColorstring“0xffffff“Sets the color of the directional light.
DirectionalLightValuenumber1Controls the intensity of the directional light.
DirectionalLightPositionXnumber2Position of the directional light along the X‑axis.
DirectionalLightPositionYnumber2Position of the directional light along the Y‑axis.
DirectionalLightPositionZnumber2Position of the directional light along the Z‑axis.
SceneAmbientLightColorstring“0xffffff“Sets the color of the ambient light in the scene.
SceneAmbientLightValuenumber0.5Controls the intensity of the ambient light in the scene.
#Bloom
UnrealBloomPassStrengthnumber1Controls the intensity of the bloom effect (higher values = brighter glow).
UnrealBloomPassRadiusnumber0.1Sets the spread or softness of the bloom glow.
UnrealBloomPassThresholdnumber0.1Brightness level at which bloom starts to appear (pixels darker than this are ignored).
#RGB Shift
RGBShiftAmountnumber0.0025Controls the intensity of the RGB channel offset, creating a chromatic aberration or “color fringing” effect.
#RGB Shift
CubeRotationXnumber0.001Amount to rotate the cube around the X‑axis on each animation frame.
CubeRotationYnumber0.001Amount to rotate the cube around the Y‑axis on each animation frame.